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Build Flappy Bird in 50 Minutes

Speaker:

Michael Perry

Abstract:

You have your choice of thousands of Flappy Bird knockoffs on any platform you want. But you can do it better than those guys! Learn how to build Flappy Bird for Android, iOS, and Windows Phone with one common C# code base using MonoGame.

You will learn how to maximize the code reuse across platforms. You will see how to abstract control structures to work best on the target platform. You will explore physics, game play, and graphics options to make the game as fun — or frustrating — as you like.

Bird’s gonna flap. Build your app!

Bio:

Software is math. Every class is a theorem. The compiler is the proof. And unit tests check our work.

Michael has recorded Pluralsight courses on CQRS, XAML Patterns, and Cryptography, in addition to Provable Code. He maintains the spoon-bending Update Controls and Correspondence open-source libraries. And he helps his clients at Improving Enterprises benefit from the power of software mathematics. You can find out more at qedcode.com.

Recorded At:

Little Rock Tech Fest 2014

One Response to “Build Flappy Bird in 50 Minutes”

  1. Chris says:

    Hi,
    I am new to game programming and I was wondering if you would share your code for this game?
    Thanks!
    Chris

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